A C ship may be a tank, but an A ship is more like a fighter jet, and is going to be highly maneuverable for space combat with low weight, tight turning and high speed. Yes, those are very cool, however, it’s not necessarily the case that class B and C ships are better than A, because there are significant tradeoffs. By the time you get to C, you are seeing some massive, impressive ships. Yes, it’s a weird system.Ĭlasses B and C Aren’t Necessarily Better Than A – I know you start with class A ships, and have to upgrade to class B and C. As much as you may think deleting a ship is bad to do this, there are loads of crappy ships you can steal/hijack essentially anywhere, and that’s all you need to get started. It does not have to be the same class, as a new reaction can upgrade it to B, C whatever. There is no “start new ship” option, but you can take a ship, essentially delete literally everything about it, and start over that way. Building A Ship From Scratch – So you can do this, but not in the way you might think. I'm so ready.Īll pressure was on for the Xbox Games Showcase but Microsoft really delivered. With so many options and ship varieties to discover, I just know I'm going to lose hours upon hours shaping my very own "home among the stars". Aside from the prospect of romance with the companions, ship customization really stood out to me. The Starfield Direct definitely delivered, with so much packed in to get excited about. I think it's why the style of Starfield really speaks to me, and I can't wait to discover all of the details that make my ship hopefully feel like a home. From the unwashed dishes piled up in the sink, to the crew's little nick-nacks that decorate the ship, and the fridge door that just won't close, its homey feel seeps through every inch of the space. It's an aspect of design I appreciated about the Milano in Guardians of the Galaxy. Nothing says home to me quite like places that really look like they've been lived in, with little granular details that show wear and tear from repeated use. I love the "slightly retro and analogue touch" of the visual style, where everything, as art director Istvan Pely highlights, looks "well-used, worn, and lived-in". The Starfield Direct also shed light on the "NASA punk" aesthetic Bethesda is going for when it comes to the look and design of ships and interiors. Lived-inĪfter the Starfield Direct, I'm completely sold on Bethesda's new adventure I have every hope it will be these characters that bring our ships to life, and maybe even become our found family. Along with a roster of Starfield companions we can take with us, we can also find potential crew members to hire as we adventure to different planets. In fact, during Mass Effect 2, you get a little taste of what's it like when the crew is gone making it lose its warmth and feel downright hollow and empty in comparison. The same applies to the Normandy in Mass Effect, which would be awfully lonely and far less homey without its iconic cast and party members. Likewise, The Outer Worlds' Unreliable only begins to feel like a home once you recruit a group of misfit followers who join your team. Nothing makes the Milano in Marvel's Guardians of the Galaxy, for example, feel more homely than the ragtag crew on board with you as Starlord. I've always been of the opinion that home is where your loved ones or friends are. As well as being able to shape our own spacecraft by putting our personal stamp on its appearance and layout, we'll be able to assign our own crew who will also call it home. While the likes of Mass Effect and The Outer Worlds present you with a ready-made ship that's integral to the story, Starfield is putting us in direct control of our ships in more ways than one.
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